Post by Dungeon Master on Dec 17, 2016 19:55:15 GMT
Here is a list of the skills every character has and what they can be used for. This is just a guidline, there can be other things not listed.
Remember you can do any skill, even ones you are not proficient with, but when you are proficient you get to use your profiency bonus.
ACROBATICS
- Freeing yourself from grapples, ropes and the like
- Squeezing through tight spaces without losing movement
- Balancing on thin/fragile surfaces without falling
- Landing on your feet after a fall
- Ignoring minor falling damage, such as falling from a cart
-Tumbling
ARCANA
- Recall lore about magic items and spells
- Recognizing the functions of magic accessories, such as a wizard's spellbook or a warlock's tome
- Identifying a spell in a scroll/book
- Controlling a wild magic item/effect, such as a Sphere of Annihilation
- Understanding properties of spells cast by others (like knowing that a Banishment spell can be undone by attacking its caster)
- Identifying spells being cast (in my campaigns I use Nature for druid/ranger spells and Religion for cleric/paladin spells, but that's just me)
ATHLETICS
- Shoving creatures
- Grappling creatures
- Going through rough terrain, such as stairs, without losing movement
- Jumping a certain height/distance
- Swimming in rough currents/in heavy armor
- Acting in mid-air
DECEPTION
- Lying (duh)
- Fake crying
- Disguise emotions (such as pretending to like seeing a man tortured)
- Playing dead
- Passing yourself for someone else
- 'Being cool' if seen while following someone
HISTORY
- Recalling lore about families, events, places and heraldry
- Remembering anniversaries of important happenings
- Telling when/where a certain item was made
- Noticing a person's origins based on their looks or customs
INSIGHT
- Identifying whether someone is being deceitful or evasive in answering
- Noticing what a person plans by what they're doing
- Telling if someone is following you rather than just going in the same direction
- Perceiving if someone is being mentally dominated
- Getting the meaning of underlying messages
INTIMIDATION
- Intimidating (duh) someone into doing what you want
- Torturing someone
Taunting someone into violence
INVESTIGATION
- Searching someone (dead or alive) or an area (unlike Perception, this is made for clues or deductions that mere sight fail)
- Seeing through illusions
- Finding more about rumors
- Locating someone in an urban environment
- Searching for specific information in books/libraries
MEDICINE
- Stabilizing someone
- Noticing a certain disease in someome
- Providing long-term treatment
NATURE
- Recalling lore about beasts, plants, terrain, types of vegetation and weather
- Knowing what plants are needed to make certain compounds/potions
- Identifying poisonous/dangerous food
- Harvesting poisons from plants/beasts
- Detecting strange weather changes
PERCEPTION
- Spotting/hearing hidden threats
- Recognizing someone who's far away
- Finding minute details
- Identifying a noise's source
PERFORMANCE
- Singing
- Dancing
- Telling stories
- Delivering a good speech
PERSUASION
- Convincing someone to do what you want
- Debating
- Knowing how to behave in a given social setting
- Flattering someone
- Seducing someone
RELIGION
- Recalling lore about deities, temples and rituals
- Performing a ritual according to specification
- Knowing what would be offensive to a certain faith
SLEIGHT OF HAND
- Stealing from people without being noticed
- Juggling
- Putting something on someone without being noticed
- Picking a weapon from the air (such as from a disarmed foe)
- Concealing belongings in yourself
- Performing gestures or messages without being noticed (perhaps even somatic components, according to the DM)
STEALTH
- Hiding
- Moving without being heard
- Mingling in a crowd
- Following someone
SURVIVAL
- Tracking
- Foraging food
- Hunting wild game
- Protecting yourself from weather/terrain hazards such as sunburn and mosquitoes
- Finding water
- Knowing which way is north
- Avoid getting lost
- Making a decent campsite in extreme conditions
Remember you can do any skill, even ones you are not proficient with, but when you are proficient you get to use your profiency bonus.
ACROBATICS
- Freeing yourself from grapples, ropes and the like
- Squeezing through tight spaces without losing movement
- Balancing on thin/fragile surfaces without falling
- Landing on your feet after a fall
- Ignoring minor falling damage, such as falling from a cart
-Tumbling
ARCANA
- Recall lore about magic items and spells
- Recognizing the functions of magic accessories, such as a wizard's spellbook or a warlock's tome
- Identifying a spell in a scroll/book
- Controlling a wild magic item/effect, such as a Sphere of Annihilation
- Understanding properties of spells cast by others (like knowing that a Banishment spell can be undone by attacking its caster)
- Identifying spells being cast (in my campaigns I use Nature for druid/ranger spells and Religion for cleric/paladin spells, but that's just me)
ATHLETICS
- Shoving creatures
- Grappling creatures
- Going through rough terrain, such as stairs, without losing movement
- Jumping a certain height/distance
- Swimming in rough currents/in heavy armor
- Acting in mid-air
DECEPTION
- Lying (duh)
- Fake crying
- Disguise emotions (such as pretending to like seeing a man tortured)
- Playing dead
- Passing yourself for someone else
- 'Being cool' if seen while following someone
HISTORY
- Recalling lore about families, events, places and heraldry
- Remembering anniversaries of important happenings
- Telling when/where a certain item was made
- Noticing a person's origins based on their looks or customs
INSIGHT
- Identifying whether someone is being deceitful or evasive in answering
- Noticing what a person plans by what they're doing
- Telling if someone is following you rather than just going in the same direction
- Perceiving if someone is being mentally dominated
- Getting the meaning of underlying messages
INTIMIDATION
- Intimidating (duh) someone into doing what you want
- Torturing someone
Taunting someone into violence
INVESTIGATION
- Searching someone (dead or alive) or an area (unlike Perception, this is made for clues or deductions that mere sight fail)
- Seeing through illusions
- Finding more about rumors
- Locating someone in an urban environment
- Searching for specific information in books/libraries
MEDICINE
- Stabilizing someone
- Noticing a certain disease in someome
- Providing long-term treatment
NATURE
- Recalling lore about beasts, plants, terrain, types of vegetation and weather
- Knowing what plants are needed to make certain compounds/potions
- Identifying poisonous/dangerous food
- Harvesting poisons from plants/beasts
- Detecting strange weather changes
PERCEPTION
- Spotting/hearing hidden threats
- Recognizing someone who's far away
- Finding minute details
- Identifying a noise's source
PERFORMANCE
- Singing
- Dancing
- Telling stories
- Delivering a good speech
PERSUASION
- Convincing someone to do what you want
- Debating
- Knowing how to behave in a given social setting
- Flattering someone
- Seducing someone
RELIGION
- Recalling lore about deities, temples and rituals
- Performing a ritual according to specification
- Knowing what would be offensive to a certain faith
SLEIGHT OF HAND
- Stealing from people without being noticed
- Juggling
- Putting something on someone without being noticed
- Picking a weapon from the air (such as from a disarmed foe)
- Concealing belongings in yourself
- Performing gestures or messages without being noticed (perhaps even somatic components, according to the DM)
STEALTH
- Hiding
- Moving without being heard
- Mingling in a crowd
- Following someone
SURVIVAL
- Tracking
- Foraging food
- Hunting wild game
- Protecting yourself from weather/terrain hazards such as sunburn and mosquitoes
- Finding water
- Knowing which way is north
- Avoid getting lost
- Making a decent campsite in extreme conditions