Post by Toustain Roumare on Dec 12, 2016 7:28:40 GMT
Name: Toustain Roumare the White
Race: Human. You can get more specific information on this site. engl393-dnd5th.wikia.com/wiki/Races
Either they get a +1 bonus to all ability scores, or they get +1 to any two ability scores they want, a free skill proficiency, and a free feat.
Variant: The Variant Human, The bonus feat means you get a potentially build-making ability at Lv. 1 that other races have to wait until at least Lv. 4 to get, while being a full ASI ahead. And just having an extra feat on top of the other one, maybe two, you planned to take is also really beneficial. On top of that, you get two +1s you can put in any attributes you want (make those your attack stat and CHA), as well as a skill proficiency of your choice (ahem, Perception).
Class: Paladin.
Sex: Male
Age: 22
Height: 6'2" 191 cm
Weight: 95 kg
Str: 15 (10) + 1, + 1 for Heavy Armor master = 17
Dex: 8 (0) = 8
Con: 11 (3) = 11
Int: 8 (0) = 8
Wis: 12 (4) = 12 (Saving throw)
Chr: 15 (10) +1 = 16 (Saving throw)
Hit points: 10
Appearance: Toustain Roumare is a tall man who wears mainly white.
Alignment: Lawful good
Languages: Common, Elvish. Here is a list of possible languages. engl393-dnd5th.wikia.com/wiki/Languages
Backgrounds: Noble (Position of privilege)
Here are the details on the backgrounds: engl393-dnd5th.wikia.com/wiki/Backgrounds
All his life, Toustain dreamed of being a hero like the ones in the stories. Born of the relationship between his father Lord Rolf Roumare in the kingdom of Benelance and Riku of the Thunderwalls, a tall and strikingly beautiful human barbarian. Toustain remained with his father when Riku left his father, not willing or able to adopt a life as lady of a keep.
When he was a young boy, his father, Lord Rolf, a renowned noble bard, would return from his travels with many incredible tales and songs that he had heard or written; including his meeting with his mother, mighty warriors triumphing over evil and earning the praise of all who heard of them. Toustain's two older brothers wanted to become like their father, to meet these heroes and sing songs of their deeds, but he never understood why they would settle for witnessing the greatness of others; Toustain wanted greatness for himself. While they studied their instruments and learnt lordly pursuits as their birth demanded, Toustain went outside, pretended their his crude sticks were real weapons, and fought great battles in his imagination.
As he grew older and his father's journeys kept him away for increasingly long periods, the young man spent more and more of his time watching the local guards practice and keeping the blacksmith company, admiring his handiwork. Some of these men saw his potential and began to teach him, informally at first, but soon he was joining their training sessions and became the blacksmith's apprentice as well. Toustain would only return home to sleep and eat, unless his father was home; he would neglect my responsibilities to listen to every story he would tell and dream of having songs sung of his own deeds someday.
One day, word came that a small army regiment was making their way through their lands, making trouble in each town they entered, and would be passing through the town in a few days time. The town was frightened and the guards promised to protect them, but they all knew there were not enough of them to do any good. Toustain rallied the men of the town to stand up and protect their homes, and taught them some simple fighting techniques they could use with their farming tools. When the army came, they were not expecting a whole town to be waiting for them, ready to fight, and after a small conflict they ran like the cowards they were. The town thanked and praised Toustain and he reveled in their admiration.
Soon enough, he left home and began his training as a paladin, the mightiest and most righteous of all heroes. Toustain had never cared much for religion, but he found a god who saw that his devotion to helping others was true and accepted me to be one of his warriors. With his help, Toustain hoped to become a man of legend in his own time, and stories will be told of him in every tavern and home in the land.
Though he believes he is on a mission to fight for good and defend the defenseless, he is really driven by the desperate need for the approval and praise of others, believing deep down that becoming famous will mean he has value in the world. This comes from the lack of attention and interest from his father, who spent most of his life adventuring and praising great heroes instead of being there for his family. The dream of becoming a famous paladin is an attempt to earn his father's love and respect.
As such, he will behave honorably and as truthfully as possible, but may manipulate people and situations if he believes it will help his reputation. He pays lip service to being a selfless hero, and will display false modesty when he feels it is expected of him, but can't help but brag about his accomplishments in hopes that he can impress everyone he meets. Becomes depressed and angry when things don't go his way. He is in denial about his true motives and behavior and will vehemently defend his honor if any incongruities are ever exposed.
He will rarely turn down a request for help or opportunity for adventure, but will ultimately make decisions based on what would make the greatest story and bring him more fame, rather than what is really right or prudent. His god supports him despite his selfish motives because he is effective in his battle against evil and any glory the paladin receives reflects back on his god as well.
Personality Traits:
Ideals: Your character should have some ideals that they hold true. And drive your characters actions.
Bonds: Create one bond for your character. Bonds represent a character's connections to people, places and events.
Flaws: Finally choose a flaw for your character.
5. Skills and Equipment (pick two, plus class skills, plus variant human option gets another one)
Skills:
Tool Proficiencies: None
Languages: Common (default), plus one (Elvish) plus extra one due to variant human race (Dwarvish)
Equipment:
Race: Human. You can get more specific information on this site. engl393-dnd5th.wikia.com/wiki/Races
Either they get a +1 bonus to all ability scores, or they get +1 to any two ability scores they want, a free skill proficiency, and a free feat.
Variant: The Variant Human, The bonus feat means you get a potentially build-making ability at Lv. 1 that other races have to wait until at least Lv. 4 to get, while being a full ASI ahead. And just having an extra feat on top of the other one, maybe two, you planned to take is also really beneficial. On top of that, you get two +1s you can put in any attributes you want (make those your attack stat and CHA), as well as a skill proficiency of your choice (ahem, Perception).
Class: Paladin.
- Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
- Lay on Hands: (5) Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs
Sex: Male
Age: 22
Height: 6'2" 191 cm
Weight: 95 kg
Str: 15 (10) + 1, + 1 for Heavy Armor master = 17
Dex: 8 (0) = 8
Con: 11 (3) = 11
Int: 8 (0) = 8
Wis: 12 (4) = 12 (Saving throw)
Chr: 15 (10) +1 = 16 (Saving throw)
Hit points: 10
Appearance: Toustain Roumare is a tall man who wears mainly white.
Alignment: Lawful good
Languages: Common, Elvish. Here is a list of possible languages. engl393-dnd5th.wikia.com/wiki/Languages
Backgrounds: Noble (Position of privilege)
Here are the details on the backgrounds: engl393-dnd5th.wikia.com/wiki/Backgrounds
All his life, Toustain dreamed of being a hero like the ones in the stories. Born of the relationship between his father Lord Rolf Roumare in the kingdom of Benelance and Riku of the Thunderwalls, a tall and strikingly beautiful human barbarian. Toustain remained with his father when Riku left his father, not willing or able to adopt a life as lady of a keep.
When he was a young boy, his father, Lord Rolf, a renowned noble bard, would return from his travels with many incredible tales and songs that he had heard or written; including his meeting with his mother, mighty warriors triumphing over evil and earning the praise of all who heard of them. Toustain's two older brothers wanted to become like their father, to meet these heroes and sing songs of their deeds, but he never understood why they would settle for witnessing the greatness of others; Toustain wanted greatness for himself. While they studied their instruments and learnt lordly pursuits as their birth demanded, Toustain went outside, pretended their his crude sticks were real weapons, and fought great battles in his imagination.
As he grew older and his father's journeys kept him away for increasingly long periods, the young man spent more and more of his time watching the local guards practice and keeping the blacksmith company, admiring his handiwork. Some of these men saw his potential and began to teach him, informally at first, but soon he was joining their training sessions and became the blacksmith's apprentice as well. Toustain would only return home to sleep and eat, unless his father was home; he would neglect my responsibilities to listen to every story he would tell and dream of having songs sung of his own deeds someday.
One day, word came that a small army regiment was making their way through their lands, making trouble in each town they entered, and would be passing through the town in a few days time. The town was frightened and the guards promised to protect them, but they all knew there were not enough of them to do any good. Toustain rallied the men of the town to stand up and protect their homes, and taught them some simple fighting techniques they could use with their farming tools. When the army came, they were not expecting a whole town to be waiting for them, ready to fight, and after a small conflict they ran like the cowards they were. The town thanked and praised Toustain and he reveled in their admiration.
Soon enough, he left home and began his training as a paladin, the mightiest and most righteous of all heroes. Toustain had never cared much for religion, but he found a god who saw that his devotion to helping others was true and accepted me to be one of his warriors. With his help, Toustain hoped to become a man of legend in his own time, and stories will be told of him in every tavern and home in the land.
Though he believes he is on a mission to fight for good and defend the defenseless, he is really driven by the desperate need for the approval and praise of others, believing deep down that becoming famous will mean he has value in the world. This comes from the lack of attention and interest from his father, who spent most of his life adventuring and praising great heroes instead of being there for his family. The dream of becoming a famous paladin is an attempt to earn his father's love and respect.
As such, he will behave honorably and as truthfully as possible, but may manipulate people and situations if he believes it will help his reputation. He pays lip service to being a selfless hero, and will display false modesty when he feels it is expected of him, but can't help but brag about his accomplishments in hopes that he can impress everyone he meets. Becomes depressed and angry when things don't go his way. He is in denial about his true motives and behavior and will vehemently defend his honor if any incongruities are ever exposed.
He will rarely turn down a request for help or opportunity for adventure, but will ultimately make decisions based on what would make the greatest story and bring him more fame, rather than what is really right or prudent. His god supports him despite his selfish motives because he is effective in his battle against evil and any glory the paladin receives reflects back on his god as well.
Personality Traits:
- The common folk love me for my kindness and generosity.
- Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Ideals: Your character should have some ideals that they hold true. And drive your characters actions.
- Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
- Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Bonds: Create one bond for your character. Bonds represent a character's connections to people, places and events.
- My loyalty to my sovereign is unwavering.
Flaws: Finally choose a flaw for your character.
- I hide a truly scandalous secret that could ruin my family forever
5. Skills and Equipment (pick two, plus class skills, plus variant human option gets another one)
Skills:
- Athletics (STR): Helps you climb, jump, and swim. More importantly, it can help break out of grapples and resist shoves.
- Insight (WIS): Good for countering lies and attempts to deceive.
- Persuasion (CHA): (noble class)
- History (noble class)
- Perception (variant human free extra skill)
- All weapons and armor
Tool Proficiencies: None
Languages: Common (default), plus one (Elvish) plus extra one due to variant human race (Dwarvish)
Equipment:
- A set of fine clothes,
- a signet ring,
- a scroll of pedigree
- a purse containing 25 gp
- Heavy armor (chain)
- Shield of Arrow Catching, which gives a bonus to AC, and can use reaction to make a ranged attack target you instead of an ally. Requires attunement. Maximum of 3 (one-handed + shield fighter)
- Longsword,
- Javelins
- Holy symbol, for material component casting needs (on shield if using one)
Feats
Heavy Armor Master: 3-point damage reduction vs. nonmagical weapons ( +1 STR attached to this feat)